Reference documentation for deal.II version GIT b206511199 20230131 13:40:02+00:00

#include <deal.II/base/geometry_info.h>
Static Public Member Functions  
static std_cxx20::ranges::iota_view< unsigned int, unsigned int >  face_indices () 
static std_cxx20::ranges::iota_view< unsigned int, unsigned int >  vertex_indices () 
static unsigned int  n_children (const RefinementCase< dim > &refinement_case) 
static unsigned int  n_subfaces (const internal::SubfaceCase< dim > &subface_case) 
static double  subface_ratio (const internal::SubfaceCase< dim > &subface_case, const unsigned int subface_no) 
static RefinementCase< dim  1 >  face_refinement_case (const RefinementCase< dim > &cell_refinement_case, const unsigned int face_no, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static RefinementCase< dim >  min_cell_refinement_case_for_face_refinement (const RefinementCase< dim  1 > &face_refinement_case, const unsigned int face_no, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static RefinementCase< 1 >  line_refinement_case (const RefinementCase< dim > &cell_refinement_case, const unsigned int line_no) 
static RefinementCase< dim >  min_cell_refinement_case_for_line_refinement (const unsigned int line_no) 
static unsigned int  child_cell_on_face (const RefinementCase< dim > &ref_case, const unsigned int face, const unsigned int subface, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false, const RefinementCase< dim  1 > &face_refinement_case=RefinementCase< dim  1 >::isotropic_refinement) 
static unsigned int  line_to_cell_vertices (const unsigned int line, const unsigned int vertex) 
static unsigned int  face_to_cell_vertices (const unsigned int face, const unsigned int vertex, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static unsigned int  face_to_cell_lines (const unsigned int face, const unsigned int line, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static unsigned int  standard_to_real_face_vertex (const unsigned int vertex, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static unsigned int  real_to_standard_face_vertex (const unsigned int vertex, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static unsigned int  standard_to_real_face_line (const unsigned int line, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static unsigned int  standard_to_real_line_vertex (const unsigned int vertex, const bool line_orientation=true) 
static std::array< unsigned int, 2 >  standard_quad_vertex_to_line_vertex_index (const unsigned int vertex) 
static std::array< unsigned int, 2 >  standard_hex_vertex_to_quad_vertex_index (const unsigned int vertex) 
static std::array< unsigned int, 2 >  standard_hex_line_to_quad_line_index (const unsigned int line) 
static unsigned int  real_to_standard_face_line (const unsigned int line, const bool face_orientation=true, const bool face_flip=false, const bool face_rotation=false) 
static Point< dim >  unit_cell_vertex (const unsigned int vertex) 
static unsigned int  child_cell_from_point (const Point< dim > &p) 
static Point< dim >  cell_to_child_coordinates (const Point< dim > &p, const unsigned int child_index, const RefinementCase< dim > refine_case=RefinementCase< dim >::isotropic_refinement) 
static Point< dim >  child_to_cell_coordinates (const Point< dim > &p, const unsigned int child_index, const RefinementCase< dim > refine_case=RefinementCase< dim >::isotropic_refinement) 
static bool  is_inside_unit_cell (const Point< dim > &p) 
static bool  is_inside_unit_cell (const Point< dim > &p, const double eps) 
template<typename Number = double>  
static Point< dim, Number >  project_to_unit_cell (const Point< dim, Number > &p) 
static double  distance_to_unit_cell (const Point< dim > &p) 
static double  d_linear_shape_function (const Point< dim > &xi, const unsigned int i) 
static Tensor< 1, dim >  d_linear_shape_function_gradient (const Point< dim > &xi, const unsigned int i) 
template<int spacedim>  
static void  alternating_form_at_vertices (const Point< spacedim >(&vertices)[vertices_per_cell], Tensor< spacedim  dim, spacedim >(&forms)[vertices_per_cell]) 
static ::ExceptionBase &  ExcInvalidCoordinate (double arg1) 
static ::ExceptionBase &  ExcInvalidSubface (int arg1, int arg2, int arg3) 
Static Public Attributes  
static constexpr unsigned int  max_children_per_cell = 1 << dim 
static constexpr unsigned int  faces_per_cell = 2 * dim 
static constexpr unsigned int  max_children_per_face 
static constexpr unsigned int  vertices_per_cell = 1 << dim 
static constexpr unsigned int  vertices_per_face 
static constexpr unsigned int  lines_per_face 
static constexpr unsigned int  quads_per_face 
static constexpr unsigned int  lines_per_cell 
static constexpr unsigned int  quads_per_cell 
static constexpr unsigned int  hexes_per_cell 
static constexpr std::array< unsigned int, vertices_per_cell >  ucd_to_deal 
static constexpr std::array< unsigned int, vertices_per_cell >  dx_to_deal 
static constexpr ndarray< unsigned int, vertices_per_cell, dim >  vertex_to_face 
static constexpr std::array< unsigned int, faces_per_cell >  unit_normal_direction 
static constexpr std::array< int, faces_per_cell >  unit_normal_orientation 
static constexpr std::array< Tensor< 1, dim >, faces_per_cell >  unit_normal_vector 
static constexpr ndarray< Tensor< 1, dim >, faces_per_cell, dim  1 >  unit_tangential_vectors 
static constexpr std::array< unsigned int, faces_per_cell >  opposite_face 
This class provides dimension independent information to all topological structures that make up the unit, or reference cell. That said, this class only describes information about hypercube reference cells (i.e., lines, quadrilaterals, or hexahedra), which historically were the only kinds of cells supported by deal.II. This is no longer the case today, and consequently this class has been superseded by the ReferenceCell class – see there for more information. The rest of this class's documentation is therefore partly historical.
It is the one central point in the library where information about the numbering of vertices, lines, or faces of the reference cell is collected. Consequently, the information of this class is used extensively in the geometric description of Triangulation objects, as well as in various other parts of the code. In particular, it also serves as the focus of writing code in a dimension independent way; for example, instead of writing a loop over vertices 0<=v<4 in 2d, one would write it as 0<=v<GeometryInfo<dim>::vertices_per_cell, thus allowing the code to work in 3d as well without changes.
The most frequently used parts of the class are its static members like vertices_per_cell, faces_per_cell, etc. However, the class also offers information about more abstract questions like the orientation of faces, etc. The following documentation gives a textual description of many of these concepts.
From version 5.2 onwards deal.II is based on a numbering scheme that uses a lexicographic ordering (with x running fastest) wherever possible, hence trying to adopt a kind of 'canonical' ordering.
The ordering of vertices and faces (lines) in 2d is defined by
The resulting numbering of vertices and faces (lines) in 2d as well as the directions of lines is shown in the following.
* 3 * 2>3 *   * 0^ ^1 *   * 0>1 * 2 *
Note that the orientation of lines has to be correct upon construction of a grid; however, it is automatically preserved upon refinement.
Further we define that child lines have the same direction as their parent, i.e. that line>child(0)>vertex(0)==line>vertex(0)
and line>child(1)>vertex(1)==line>vertex(1)
. This also implies, that the first subline (line>child(0)
) is the one at vertex(0) of the old line.
Similarly we define, that the four children of a quad are adjacent to the vertex with the same number of the old quad.
Note that information about several of these conventions can be extracted at run or compiletime from the member functions and variables of the present class.
When explicit coordinates are required for points in a cell (e.g for quadrature formulae or the point of definition of trial functions), we define the following coordinate system for the unit cell:
* y^ 23 *    *    *    *  01 * *>x *
Here, vertex 0 is the origin of the coordinate system, vertex 1 has coordinates (1,0)
, vertex 2 at (0,1)
and vertex 3 at (1,1)
. The GeometryInfo<dim>::unit_cell_vertex() function can be used to query this information at runtime.
By convention, we will use the following numbering conventions for vertices, lines and faces of hexahedra in three space dimensions. Before giving these conventions we declare the following sketch to be the standard way of drawing 3d pictures of hexahedra:
* ** ** * /  / / * /   / /  * z /   / /  * ^ *   **  *  ^y  **   * *  /  / /   / *  /  / /   / * / / /  / * *>x ** ** *
The left part of the picture shows the left, bottom and back face of the cube, while the right one shall be the top, right and front face. You may recover the whole cube by moving the two parts together into one.
Note again that information about several of the following conventions can be extracted at run or compiletime from the member functions and variables of the present class.
The ordering of vertices in 3d is defined by the same rules as in the 2d case. In particular, the following is still true:
Hence, the vertices are numbered as follows
* 67 67 * /  / / * /   / /  * /   / /  * 4   45  *  23   3 *  / /   / *  / /   / * / /  / * 01 01 *
We note, that first the vertices on the bottom face (z=0) are numbered exactly the same way as are the vertices on a quadrilateral. Then the vertices on the top face (z=1) are numbered similarly by moving the bottom face to the top. Again, the GeometryInfo<dim>::unit_cell_vertex() function can be used to query this information at runtime.
Here, the same holds as for the vertices:
* *7* *7* * /  / / * 4  11 4 5 11 * / 10  / /  * *   *6*  *  *3*   * *  / /  9 / * 8 0 1 8  1 * / /  / * *2* *2* *As in 2d lines are directed in coordinate directions.
* *>* *>* * /  / / * ^  ^ ^ ^ ^ * / ^  / /  * *   *>*  *  *>*   * *  / /  ^ / * ^ ^ ^ ^  ^ * / /  / * *>* *>* *
The fact that edges (just as vertices and faces) are entities that are stored in their own right rather than constructed from cells each time they are needed, means that adjacent cells actually have pointers to edges that are thus shared between them. This implies that the convention that sets of parallel edges have parallel directions is not only a local condition. Before a list of cells is passed to an object of the Triangulation class for creation of a triangulation, you therefore have to make sure that cells are oriented in a compatible fashion, so that edge directions are globally according to above convention. However, the GridReordering class can do this for you, by reorienting cells and edges of an arbitrary list of input cells that need not be already sorted.
The numbering of faces in 3d is defined by a rule analogous to 2d:
Therefore, the faces are numbered in the ordering: left, right, front, back, bottom and top face:
* ** ** * /  / / * /  3  / 5 /  * /   / /  * *   **  *  0 **   1 * *  / /   / *  / 4 /  2  / * / /  / * ** ** *
The standard direction of the faces is such, that the induced 2d local coordinate system (x,y) implies (right hand rule) a normal in face normal direction, see N2a). In the following we show the local coordinate system and the numbering of face lines:
Faces 0 and 1:
* Face 0 Face 1 * ** ** * /  / / * 3 1  / 3 1 * y/   / y/  * * x  ** x *  **   * * 0 / /  0 / *  2 /   2 * / /  / * ** ** *
Faces 2 and 3:
* x Face 3 Face 2 * *1* ** * /  / / * /  3 / /  * / 2  x/ /  * *   *1*  *  *0*y   * *  / /  3 / *  / / 2  / * / /  / * ** *0*y *
* Face 4 y Face 5 * ** *3* * /  / / * /   0 1  * /   / /  * * y  *2* x  *  *3*   * *  / /   / *  0 1   / * / /  / * *2* x ** *
The face line numbers (0,1,2,3) correspond to following cell line numbers.
You can get these numbers using the GeometryInfo<3>::face_to_cell_lines() function.
The face normals can be deduced from the face orientation by applying the right hand side rule (x,y > normal). We note, that in the standard orientation of faces in 2d, faces 0 and 2 have normals that point into the cell, and faces 1 and 3 have normals pointing outward. In 3d, faces 0, 2, and 4 have normals that point into the cell, while the normals of faces 1, 3, and 5 point outward. This information, again, can be queried from GeometryInfo<dim>::unit_normal_orientation.
However, it turns out that a significant number of 3d meshes cannot satisfy this convention. This is due to the fact that the face convention for one cell already implies something for the neighbor, since they share a common face and fixing it for the first cell also fixes the normal vectors of the opposite faces of both cells. It is easy to construct cases of loops of cells for which this leads to cases where we cannot find orientations for all faces that are consistent with this convention.
For this reason, above convention is only what we call the standard orientation. deal.II actually allows faces in 3d to have either the standard direction, or its opposite, in which case the lines that make up a cell would have reverted orders, and the above line equivalences would not hold any more. You can ask a cell whether a given face has standard orientation by calling cell>face_orientation(face_no)
: if the result is true
, then the face has standard orientation, otherwise its normal vector is pointing the other direction. There are not very many places in application programs where you need this information actually, but a few places in the library make use of this. Note that in 2d, the result is always true
. More information on the topic can be found in this glossary article.
In order to allow all kinds of meshes in 3d, including Moebiusloops, a face might even be rotated looking from one cell, whereas it is according to the standard looking at it from the neighboring cell sharing that particular face. In order to cope with this, two flags face_flip
and face_rotation
are available, to represent rotations by 180 and 90 degree, respectively. Setting both flags amounts to a rotation of 270 degrees (all counterclockwise). You can ask the cell for these flags like for the face_orientation
. In order to enable rotated faces, even lines can deviate from their standard direction in 3d. This information is available as the line_orientation
flag for cells and faces in 3d. Again, this is something that should be internal to the library and application program will probably never have to bother about it. For more information on this see also this glossary entry.
The eight children of an isotropically refined cell are numbered according to the vertices they are adjacent to:
* *** *** * / 6  7  / 6 / 7 / * *6   ***7 * / *** / 4 / 5 / * * * /   *** / * 4*  2  3   4  5 5*3 * /2***   / * * * / 2 / 3 / *** / * 0***   1* * /0 / 1 /  0  1 / * *** *** *
Taking into account the orientation of the faces, the following children are adjacent to the respective faces:
You can get these numbers using the GeometryInfo<3>::child_cell_on_face() function. As each child is adjacent to the vertex with the same number these numbers are also given by the GeometryInfo<3>::face_to_cell_vertices() function.
Note that, again, the above list only holds for faces in their standard orientation. If a face is not in standard orientation, then the children at positions 1 and 2 (counting from 0 to 3) would be swapped. In fact, this is what the child_cell_on_face and the face_to_cell_vertices functions of GeometryInfo<3> do, when invoked with a face_orientation=false
argument.
The information which child cell is at which position of which face is most often used when computing jump terms across faces with hanging nodes, using objects of type FESubfaceValues. Sitting on one cell, you would look at a face and figure out which child of the neighbor is sitting on a given subface between the present and the neighboring cell. To avoid having to query the standard orientation of the faces of the two cells every time in such cases, you should use a function call like cell>neighbor_child_on_subface(face_no,subface_no)
, which returns the correct result both in 2d (where face orientations are immaterial) and 3d (where it is necessary to use the face orientation as additional argument to GeometryInfo<3>::child_cell_on_face
).
For anisotropic refinement, the child cells can not be numbered according to adjacent vertices, thus the following conventions are used:
* RefinementCase<3>::cut_x * * *** *** * /   / / / * /    / 0 / 1 /  * /  0  1  / / /  * *    ***  *  0       1  *  ***    * *  / / /  0  1  / *  / 0 / 1 /    / * / / /   / * *** *** *
* RefinementCase<3>::cut_y * * ** ** * /  / 1 / * *   **  * /  1  / 0 /  * * 1  ** 1 *         * 0 **  0 * *  / 1 /  0  / *  **   * * / 0 /  / * ** ** *
* RefinementCase<3>::cut_z * * ** ** * / 1  / / * /   / 1 /  * / ** / / * * * 1/  ** 1/ *  /  0   1  /  * / **  / * * * 0/ / ** 0/ *  / 0 /   / * / /  0 / * ** ** *
* RefinementCase<3>::cut_xy * * *** *** * /   / 2 / 3 / * *    ***  * /  2  3  / 0 / 1 /  * * 2   *** 3 *           * 0 ***   1 * *  / 2 / 3 /  0  1  / *  ***    * * / 0 / 1 /   / * *** *** *
* RefinementCase<3>::cut_xz * * *** *** * / 1  3  / / / * /    / 1 / 3 /  * / *** / / / * * * 1/   *** 3/ *  /  0  2   1  3  /  * / ***   / * * * 0/ / / *** 2/ *  / 0 / 2 /    / * / / /  0  2 / * *** *** *
* RefinementCase<3>::cut_yz * * ** ** * / 3  / 3 / * *   **  * /3** / 2 /3* * * /  ** / * 2*  1   2 2*  * /1**  /1* * * / 1 / ** / * 0**  0* * / 0 /  0 / * ** ** *
This information can also be obtained by the GeometryInfo<3>::child_cell_on_face
function.
We define the following coordinate system for the explicit coordinates of the vertices of the unit cell:
* 67 67 * /  / / * /   / /  * z /   / /  * ^ 4   45  *  ^y  23   3 *  /  / /   / *  /  / /   / * / / /  / * *>x 01 01 *
By the convention laid down as above, the vertices have the following coordinates (lexicographic, with x running fastest):
(0,0,0)
; (1,0,0)
; (0,1,0)
; (1,1,0)
; (0,0,1)
; (1,0,1)
; (0,1,1)
; (1,1,1)
. Definition at line 1968 of file geometry_info.h.

static 
Return an object that can be thought of as an array containing all indices from zero to faces_per_cell
. This allows to write code using rangebased for loops of the following kind:
Here, we are looping over all faces of all cells, with face_index
taking on all valid indices for faces (zero and one in 1d, zero through three in 2d, and zero through 5 in 3d).

static 
Return an object that can be thought of as an array containing all indices from zero to vertices_per_cell
. This allows to write code using rangebased for loops of the following kind:
Here, we are looping over all vertices of all cells, with vertex_index
taking on all valid indices.

static 
Return the number of children of a cell (or face) refined with ref_case
.

static 
Return the number of subfaces of a face refined according to internal::SubfaceCase face_ref_case
.

static 
Given a face on the reference element with a internal::SubfaceCase<dim>
face_refinement_case
this function returns the ratio between the area of the subface_no
th subface and the area(=1) of the face.
E.g. for internal::SubfaceCase::cut_xy the ratio is 1/4 for each of the subfaces.

static 
Given a cell refined with the RefinementCase
cell_refinement_case
return the SubfaceCase
of the face_no
th face.

static 
Given the SubfaceCase face_refinement_case
of the face_no
th face, return the smallest RefinementCase of the cell, which corresponds to that refinement of the face.

static 
Given a cell refined with the RefinementCase cell_refinement_case
return the RefinementCase of the line_no
th face.

static 
Return the minimal / smallest RefinementCase of the cell, which ensures refinement of line line_no
.

static 
This field stores which child cells are adjacent to a certain face of the mother cell.
For example, in 2D the layout of a cell is as follows:
* . 3 * . 2>3 * .   * . 0 ^ ^ 1 * .   * . 0>1 * . 2 *
Vertices and faces are indicated with their numbers, faces also with their directions.
Now, when refined, the layout is like this:
* *** *  23  * *** *  01  * *** *
Thus, the child cells on face 0 are (ordered in the direction of the face) 0 and 2, on face 3 they are 2 and 3, etc.
For three spatial dimensions, the exact order of the children is laid down in the general documentation of this class.
Through the face_orientation
, face_flip
and face_rotation
arguments this function handles faces oriented in the standard and nonstandard orientation. face_orientation
defaults to true
, face_flip
and face_rotation
default to false
(standard orientation) and has no effect in 2d. The concept of face orientations is explained in this glossary entry.
In the case of anisotropically refined cells and faces, the RefinementCase
of the face, face_ref_case
, might have an influence on which child is behind which given subface, thus this is an additional argument, defaulting to isotropic refinement of the face.

static 
Map line vertex number to cell vertex number, i.e. give the cell vertex number of the vertex
th vertex of line line
, e.g. GeometryInfo<2>::line_to_cell_vertices(3,0)=2
.
The order of the lines, as well as their direction (which in turn determines which is the first and which the second vertex on a line) is the canonical one in deal.II, as described in the general documentation of this class.
For dim=2
this call is simply passed down to the face_to_cell_vertices() function.

static 
Map face vertex number to cell vertex number, i.e. give the cell vertex number of the vertex
th vertex of face face
, e.g. GeometryInfo<2>::face_to_cell_vertices(3,0)=2
, see the image under point N4 in the 2d section of this class's documentation.
Through the face_orientation
, face_flip
and face_rotation
arguments this function handles faces oriented in the standard and nonstandard orientation. face_orientation
defaults to true
, face_flip
and face_rotation
default to false
(standard orientation). In 2d only face_flip
is considered. See this glossary article for more information.
As the children of a cell are ordered according to the vertices of the cell, this call is passed down to the child_cell_on_face() function. Hence this function is simply a wrapper of child_cell_on_face() giving it a suggestive name.

static 
Map face line number to cell line number, i.e. give the cell line number of the line
th line of face face
, e.g. GeometryInfo<3>::face_to_cell_lines(5,0)=4
.
Through the face_orientation
, face_flip
and face_rotation
arguments this function handles faces oriented in the standard and nonstandard orientation. face_orientation
defaults to true
, face_flip
and face_rotation
default to false
(standard orientation) and has no effect in 2d.

static 
Map the vertex index vertex
of a face in standard orientation to one of a face with arbitrary face_orientation
, face_flip
and face_rotation
. The values of these three flags default to true
, false
and false
, respectively. this combination describes a face in standard orientation.
This function is only implemented in 3D.

static 
Map the vertex index vertex
of a face with arbitrary face_orientation
, face_flip
and face_rotation
to a face in standard orientation. The values of these three flags default to true
, false
and false
, respectively. this combination describes a face in standard orientation.
This function is only implemented in 3D.

static 
Map the line index line
of a face in standard orientation to one of a face with arbitrary face_orientation
, face_flip
and face_rotation
. The values of these three flags default to true
, false
and false
, respectively. this combination describes a face in standard orientation.
This function is only implemented in 3D.

static 
Map the vertex index vertex
of a line in standard orientation to one of a face with arbitrary line_orientation
. The value of this flag default to true
.

static 
Decompose the vertex index in a quad into a pair of a line index and a vertex index within this line.

static 
Decompose the vertex index in a hex into a pair of a quad index and a vertex index within this quad.

static 
Decompose the line index in a hex into a pair of a quad index and a line index within this quad.

static 
Map the line index line
of a face with arbitrary face_orientation
, face_flip
and face_rotation
to a face in standard orientation. The values of these three flags default to true
, false
and false
, respectively. this combination describes a face in standard orientation.
This function is only implemented in 3D.

static 
Return the position of the ith
vertex on the unit cell. The order of vertices is the canonical one in deal.II, as described in the general documentation of this class.

static 
Given a point p
in unit coordinates, return the number of the child cell in which it would lie in. If the point lies on the interface of two children, return any one of their indices. The result is always less than GeometryInfo<dimension>::max_children_per_cell.
The order of child cells is described the general documentation of this class.

static 
Given coordinates p
on the unit cell, return the values of the coordinates of this point in the coordinate system of the given child. Neither original nor returned coordinates need actually be inside the cell, we simply perform a scaleandshift operation with a shift that depends on the number of the child.

static 
The reverse function to the one above: take a point in the coordinate system of the child, and transform it to the coordinate system of the mother cell.

static 
Return true if the given point is inside the unit cell of the present space dimension.

static 
Return true if the given point is inside the unit cell of the present space dimension. This function accepts an additional parameter which specifies how much the point position may actually be outside the true unit cell. This is useful because in practice we may often not be able to compute the coordinates of a point in reference coordinates exactly, but only up to numerical roundoff.
The tolerance parameter may be less than zero, indicating that the point should be safely inside the cell.

static 
Projects a given point onto the unit cell, i.e. each coordinate outside [0..1] is modified to lie within that interval.

static 
Return the infinity norm of the vector between a given point p
outside the unit cell to the closest unit cell boundary. For points inside the cell, this is defined as zero.

static 
Compute the value of the \(i\)th \(d\)linear (i.e. (bi,tri)linear) shape function at location \(\xi\).

static 
Compute the gradient of the \(i\)th \(d\)linear (i.e. (bi,tri)linear) shape function at location \(\xi\).

static 
For a (bi, tri)linear mapping from the reference cell, face, or edge to the object specified by the given vertices, compute the alternating form of the transformed unit vectors vertices. For an object of dimensionality dim
, there are dim
vectors with spacedim
components each, and the alternating form is a tensor of rank spacedimdim that corresponds to the wedge product of the dim
unit vectors, and it corresponds to the volume and normal vectors of the mapping from reference element to the element described by the vertices.
For example, if dim==spacedim==2, then the alternating form is a scalar (because spacedimdim=0) and its value equals \(\mathbf v_1\wedge \mathbf v_2=\mathbf v_1^\perp \cdot\mathbf v_2\), where \(\mathbf v_1^\perp\) is a vector that is rotated to the right by 90 degrees from \(\mathbf v_1\). If dim==spacedim==3, then the result is again a scalar with value \(\mathbf v_1\wedge \mathbf v_2 \wedge \mathbf v_3 = (\mathbf v_1\times \mathbf v_2)\cdot \mathbf v_3\), where \(\mathbf v_1, \mathbf v_2, \mathbf v_3\) are the images of the unit vectors at a vertex of the unit dimdimensional cell under transformation to the dimdimensional cell in spacedim dimensional space. In both cases, i.e. for dim==2 or 3, the result happens to equal the determinant of the Jacobian of the mapping from reference cell to cell in real space. Note that it is the actual determinant, not its absolute value as often used in transforming integrals from one coordinate system to another. In particular, if the object specified by the vertices is a parallelogram (i.e. a linear transformation of the reference cell) then the computed values are the same at all vertices and equal the (signed) area of the cell; similarly, for parallelepipeds, it is the volume of the cell.
Likewise, if we have dim==spacedim1 (e.g. we have a quad in 3d space, or a line in 2d), then the alternating product denotes the normal vector (i.e. a rank1 tensor, since spacedimdim=1) to the object at each vertex, where the normal vector's magnitude denotes the area element of the transformation from the reference object to the object given by the vertices. In particular, if again the mapping from reference object to the object under consideration here is linear (not bi or trilinear), then the returned vectors are all parallel, perpendicular to the mapped object described by the vertices, and have a magnitude equal to the area/volume of the mapped object. If dim=1, spacedim=2, then the returned value is \(\mathbf v_1^\perp\), where \(\mathbf v_1\) is the image of the sole unit vector of a line mapped to the line in 2d given by the vertices; if dim=2, spacedim=3, then the returned values are \(\mathbf v_1 \wedge \mathbf v_2=\mathbf v_1 \times \mathbf v_2\) where \(\mathbf v_1,\mathbf v_2\) are the two threedimensional vectors that are tangential to the quad mapped into threedimensional space.
This function is used in order to determine how distorted a cell is (see the entry on distorted cells in the glossary).

staticconstexpr 
Maximum number of children of a refined cell, i.e. the number of children of an isotropically refined cell.
If a cell is refined anisotropically, the actual number of children may be less than the value given here.
Definition at line 1977 of file geometry_info.h.

staticconstexpr 
Number of faces of a cell.
Definition at line 1982 of file geometry_info.h.

staticconstexpr 
Maximum number of children of a refined face, i.e. the number of children of an isotropically refined face.
If a cell is refined anisotropically, the actual number of children may be less than the value given here.
Definition at line 2010 of file geometry_info.h.

staticconstexpr 
Number of vertices of a cell.
Definition at line 2016 of file geometry_info.h.

staticconstexpr 
Number of vertices on each face.
Definition at line 2039 of file geometry_info.h.

staticconstexpr 
Number of lines on each face.
Definition at line 2045 of file geometry_info.h.

staticconstexpr 
Number of quads on each face.
Definition at line 2051 of file geometry_info.h.

staticconstexpr 
Number of lines of a cell.
The formula to compute this makes use of the fact that when going from one dimension to the next, the object of the lower dimension is copied once (thus twice the old number of lines) and then a new line is inserted between each vertex of the old object and the corresponding one in the copy.
Definition at line 2063 of file geometry_info.h.

staticconstexpr 
Number of quadrilaterals of a cell.
This number is computed recursively just as the previous one, with the exception that new quads result from connecting an original line and its copy.
Definition at line 2074 of file geometry_info.h.

staticconstexpr 
Number of hexahedra of a cell.
Definition at line 2081 of file geometry_info.h.

staticconstexpr 
Rearrange vertices for UCD output. For a cell being written in UCD format, each entry in this field contains the number of a vertex in deal.II
that corresponds to the UCD numbering at this location.
Typical example: write a cell and arrange the vertices, such that UCD understands them.
As the vertex numbering in deal.II versions <= 5.1 happened to coincide with the UCD numbering, this field can also be used like a old_to_lexicographic mapping.
Definition at line 2102 of file geometry_info.h.

staticconstexpr 
Rearrange vertices for OpenDX output. For a cell being written in OpenDX format, each entry in this field contains the number of a vertex in deal.II
that corresponds to the DX numbering at this location.
Typical example: write a cell and arrange the vertices, such that OpenDX understands them.
Definition at line 2118 of file geometry_info.h.

staticconstexpr 
This field stores for each vertex to which faces it belongs. In any given dimension, the number of faces is equal to the dimension. The first index in this 2Darray runs over all vertices, the second index over dim
faces to which the vertex belongs.
The order of the faces for each vertex is such that the first listed face bounds the reference cell in x direction, the second in y direction, and so on.
Definition at line 2132 of file geometry_info.h.

staticconstexpr 
For each face of the reference cell, this field stores the coordinate direction in which its normal vector points. In dim
dimension these are the 2*dim
first entries of {0,0,1,1,2,2,3,3}
.
Note that this is only the coordinate number. The actual direction of the normal vector is obtained by multiplying the unit vector in this direction with unit_normal_orientation.
Definition at line 2584 of file geometry_info.h.

staticconstexpr 
Orientation of the unit normal vector of a face of the reference cell. In dim
dimension these are the 2*dim
first entries of {1,1,1,1,1,1,1,1}
.
Each value is either 1
or 1
, corresponding to a normal vector pointing in the positive or negative coordinate direction, respectively.
Note that this is only the standard orientation of faces. At least in 3d, actual faces of cells in a triangulation can also have the opposite orientation, depending on a flag that one can query from the cell it belongs to. For more information, see the glossary entry on face orientation.
Definition at line 2603 of file geometry_info.h.

staticconstexpr 
Unit normal vector (Point<dim>) of a face of the reference cell.
Note that this is only the standard orientation of faces. At least in 3d, actual faces of cells in a triangulation can also have the opposite orientation, depending on a flag that one can query from the cell it belongs to. For more information, see the glossary entry on face orientation.
Definition at line 2617 of file geometry_info.h.

staticconstexpr 
Unit tangential vectors (array of dim1
elements of Point<dim>) of a face of the reference cell, arranged in a righthand coordinate system such that the cross product between the two vectors return the unit normal vector.
Note that this is only the standard orientation of faces. At least in 3d, actual faces of cells in a triangulation can also have the opposite orientation, depending on a flag that one can query from the cell it belongs to. For more information, see the glossary entry on face orientation.
Definition at line 2634 of file geometry_info.h.

staticconstexpr 
List of numbers which denotes which face is opposite to a given face. Its entries are the first 2*dim
entries of { 1, 0, 3, 2, 5, 4, 7, 6}
.
Definition at line 2642 of file geometry_info.h.