Reference documentation for deal.II version 9.5.0
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Triangulation< dim, spacedim > Member List

This is the complete list of members for Triangulation< dim, spacedim >, including all inherited members.

::internal::TriaAccessorImplementation::ImplementationTriangulation< dim, spacedim >friend
::internal::TriangulationImplementation::ImplementationTriangulation< dim, spacedim >friend
::internal::TriangulationImplementation::ImplementationMixedMeshTriangulation< dim, spacedim >friend
::internal::TriangulationImplementation::TriaObjectsTriangulation< dim, spacedim >friend
active_cell_iterator typedefTriangulation< dim, spacedim >
active_cell_iterators() constTriangulation< dim, spacedim >
active_cell_iterators_on_level(const unsigned int level) constTriangulation< dim, spacedim >
active_face_iterator typedefTriangulation< dim, spacedim >
active_face_iterators() constTriangulation< dim, spacedim >
active_hex_iterator typedefTriangulation< dim, spacedim >
active_line_iterator typedefTriangulation< dim, spacedim >
active_quad_iterator typedefTriangulation< dim, spacedim >
active_vertex_iterator typedefTriangulation< dim, spacedim >
add_periodicity(const std::vector< GridTools::PeriodicFacePair< cell_iterator > > &)Triangulation< dim, spacedim >virtual
all_reference_cells_are_hyper_cube() constTriangulation< dim, spacedim >
all_reference_cells_are_simplex() constTriangulation< dim, spacedim >
allow_anisotropic_smoothing enum valueTriangulation< dim, spacedim >
anisotropic_refinementTriangulation< dim, spacedim >private
begin(const unsigned int level=0) constTriangulation< dim, spacedim >
begin_active(const unsigned int level=0) constTriangulation< dim, spacedim >
begin_active_face() constTriangulation< dim, spacedim >
begin_active_hex(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_active_line(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_active_quad(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_active_vertex() constTriangulation< dim, spacedim >
begin_face() constTriangulation< dim, spacedim >
begin_hex(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_line(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_quad(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_raw(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_raw_hex(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_raw_line(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_raw_quad(const unsigned int level=0) constTriangulation< dim, spacedim >private
begin_vertex() constTriangulation< dim, spacedim >
CELL_COARSEN enum valueTriangulation< dim, spacedim >
CELL_INVALID enum valueTriangulation< dim, spacedim >
cell_iterator typedefTriangulation< dim, spacedim >
cell_iterators() constTriangulation< dim, spacedim >
cell_iterators_on_level(const unsigned int level) constTriangulation< dim, spacedim >
CELL_PERSIST enum valueTriangulation< dim, spacedim >
CELL_REFINE enum valueTriangulation< dim, spacedim >
CellAccessor< dim, spacedim >Triangulation< dim, spacedim >friend
CellStatus enum nameTriangulation< dim, spacedim >
check_for_distorted_cellsTriangulation< dim, spacedim >private
check_no_subscribers() const noexceptSubscriptorprivate
clear()Triangulation< dim, spacedim >virtual
clear_despite_subscriptions()Triangulation< dim, spacedim >private
clear_user_data()Triangulation< dim, spacedim >
clear_user_flags()Triangulation< dim, spacedim >
clear_user_flags_hex()Triangulation< dim, spacedim >
clear_user_flags_line()Triangulation< dim, spacedim >
clear_user_flags_quad()Triangulation< dim, spacedim >
coarse_cell_id_to_coarse_cell_index(const types::coarse_cell_id coarse_cell_id) constTriangulation< dim, spacedim >privatevirtual
coarse_cell_index_to_coarse_cell_id(const unsigned int coarse_cell_index) constTriangulation< dim, spacedim >privatevirtual
coarsen_global(const unsigned int times=1)Triangulation< dim, spacedim >
coarsest_level_1 enum valueTriangulation< dim, spacedim >
copy_triangulation(const Triangulation< dim, spacedim > &other_tria)Triangulation< dim, spacedim >virtual
counterSubscriptormutableprivate
counter_mapSubscriptormutableprivate
create_cell_iterator(const CellId &cell_id) constTriangulation< dim, spacedim >
create_triangulation(const std::vector< Point< spacedim > > &vertices, const std::vector< CellData< dim > > &cells, const SubCellData &subcelldata)Triangulation< dim, spacedim >virtual
create_triangulation(const TriangulationDescription::Description< dim, spacedim > &construction_data)Triangulation< dim, spacedim >virtual
create_triangulation_compatibility(const std::vector< Point< spacedim > > &vertices, const std::vector< CellData< dim > > &cells, const SubCellData &subcelldata)Triangulation< dim, spacedim >virtual
dimensionTriangulation< dim, spacedim >static
do_not_produce_unrefined_islands enum valueTriangulation< dim, spacedim >
eliminate_refined_boundary_islands enum valueTriangulation< dim, spacedim >
eliminate_refined_inner_islands enum valueTriangulation< dim, spacedim >
eliminate_unrefined_islands enum valueTriangulation< dim, spacedim >
end() constTriangulation< dim, spacedim >
end(const unsigned int level) constTriangulation< dim, spacedim >
end_active(const unsigned int level) constTriangulation< dim, spacedim >
end_face() constTriangulation< dim, spacedim >
end_hex() constTriangulation< dim, spacedim >private
end_line() constTriangulation< dim, spacedim >private
end_quad() constTriangulation< dim, spacedim >private
end_raw(const unsigned int level) constTriangulation< dim, spacedim >private
end_vertex() constTriangulation< dim, spacedim >
ExcBoundaryIdNotFound(types::boundary_id arg1)Triangulation< dim, spacedim >static
ExcEmptyLevel(int arg1)Triangulation< dim, spacedim >static
ExcFacesHaveNoLevel()Triangulation< dim, spacedim >static
ExcGridReadError()Triangulation< dim, spacedim >static
ExcInconsistentCoarseningFlags()Triangulation< dim, spacedim >static
ExcInUse(int arg1, std::string arg2, std::string arg3)Subscriptorstatic
ExcInvalidLevel(int arg1, int arg2)Triangulation< dim, spacedim >static
ExcNonOrientableTriangulation()Triangulation< dim, spacedim >static
ExcNoSubscriber(std::string arg1, std::string arg2)Subscriptorstatic
ExcTriangulationNotEmpty(int arg1, int arg2)Triangulation< dim, spacedim >static
execute_coarsening()Triangulation< dim, spacedim >private
execute_coarsening_and_refinement()Triangulation< dim, spacedim >virtual
execute_refinement()Triangulation< dim, spacedim >private
face_iterator typedefTriangulation< dim, spacedim >
facesTriangulation< dim, spacedim >private
fix_coarsen_flags()Triangulation< dim, spacedim >private
flip_all_direction_flags()Triangulation< dim, spacedim >
get_anisotropic_refinement_flag() constTriangulation< dim, spacedim >
get_boundary_ids() constTriangulation< dim, spacedim >virtual
get_communicator() constTriangulation< dim, spacedim >virtual
get_manifold(const types::manifold_id number) constTriangulation< dim, spacedim >
get_manifold_ids() constTriangulation< dim, spacedim >virtual
get_mesh_smoothing() constTriangulation< dim, spacedim >virtual
get_periodic_face_map() constTriangulation< dim, spacedim >
get_reference_cells() constTriangulation< dim, spacedim >
get_triangulation()Triangulation< dim, spacedim >
get_triangulation() constTriangulation< dim, spacedim >
get_used_vertices() constTriangulation< dim, spacedim >
get_vertices() constTriangulation< dim, spacedim >
global_active_cell_index_partitioner() constTriangulation< dim, spacedim >virtual
global_level_cell_index_partitioner(const unsigned int level) constTriangulation< dim, spacedim >virtual
has_hanging_nodes() constTriangulation< dim, spacedim >virtual
hex_iterator typedefTriangulation< dim, spacedim >
is_mixed_mesh() constTriangulation< dim, spacedim >
IteratorSelector typedefTriangulation< dim, spacedim >private
last() constTriangulation< dim, spacedim >
last_active() constTriangulation< dim, spacedim >
level_cell_iterator typedefTriangulation< dim, spacedim >
levelsTriangulation< dim, spacedim >private
limit_level_difference_at_vertices enum valueTriangulation< dim, spacedim >
line_iterator typedefTriangulation< dim, spacedim >
list_subscribers(StreamType &stream) constSubscriptorinline
list_subscribers() constSubscriptor
load(Archive &ar, const unsigned int version)Triangulation< dim, spacedim >
load_coarsen_flags(std::istream &out)Triangulation< dim, spacedim >
load_coarsen_flags(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_refine_flags(std::istream &in)Triangulation< dim, spacedim >
load_refine_flags(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags(std::istream &in)Triangulation< dim, spacedim >
load_user_flags(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags_hex(std::istream &in)Triangulation< dim, spacedim >
load_user_flags_hex(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags_line(std::istream &in)Triangulation< dim, spacedim >
load_user_flags_line(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_flags_quad(std::istream &in)Triangulation< dim, spacedim >
load_user_flags_quad(const std::vector< bool > &v)Triangulation< dim, spacedim >
load_user_indices(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_indices_hex(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_indices_line(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_indices_quad(const std::vector< unsigned int > &v)Triangulation< dim, spacedim >
load_user_pointers(const std::vector< void * > &v)Triangulation< dim, spacedim >
load_user_pointers_hex(const std::vector< void * > &v)Triangulation< dim, spacedim >
load_user_pointers_line(const std::vector< void * > &v)Triangulation< dim, spacedim >
load_user_pointers_quad(const std::vector< void * > &v)Triangulation< dim, spacedim >
locally_owned_subdomain() constTriangulation< dim, spacedim >virtual
manifoldsTriangulation< dim, spacedim >private
map_iterator typedefSubscriptorprivate
map_value_type typedefSubscriptorprivate
max_adjacent_cells() constTriangulation< dim, spacedim >
max_adjacent_cells() constTriangulation< dim, spacedim >
max_adjacent_cells() constTriangulation< dim, spacedim >
max_adjacent_cells() constTriangulation< dim, spacedim >
maximum_smoothing enum valueTriangulation< dim, spacedim >
memory_consumption() constTriangulation< dim, spacedim >virtual
MeshSmoothing enum nameTriangulation< dim, spacedim >
mutexSubscriptorprivatestatic
n_active_cells() constTriangulation< dim, spacedim >
n_active_cells(const unsigned int level) constTriangulation< dim, spacedim >
n_active_faces() constTriangulation< dim, spacedim >
n_active_hexs() constTriangulation< dim, spacedim >
n_active_hexs(const unsigned int level) constTriangulation< dim, spacedim >
n_active_hexs() constTriangulation< dim, spacedim >
n_active_hexs(const unsigned int level) constTriangulation< dim, spacedim >
n_active_lines() constTriangulation< dim, spacedim >
n_active_lines(const unsigned int level) constTriangulation< dim, spacedim >
n_active_quads() constTriangulation< dim, spacedim >
n_active_quads(const unsigned int level) constTriangulation< dim, spacedim >
n_active_quads(const unsigned int) constTriangulation< dim, spacedim >
n_active_quads() constTriangulation< dim, spacedim >
n_active_quads(const unsigned int) constTriangulation< dim, spacedim >
n_active_quads() constTriangulation< dim, spacedim >
n_active_quads(const unsigned int) constTriangulation< dim, spacedim >
n_active_quads() constTriangulation< dim, spacedim >
n_cells() constTriangulation< dim, spacedim >
n_cells(const unsigned int level) constTriangulation< dim, spacedim >
n_faces() constTriangulation< dim, spacedim >
n_global_active_cells() constTriangulation< dim, spacedim >virtual
n_global_coarse_cells() constTriangulation< dim, spacedim >virtual
n_global_levels() constTriangulation< dim, spacedim >virtual
n_hexs() constTriangulation< dim, spacedim >
n_hexs(const unsigned int level) constTriangulation< dim, spacedim >
n_hexs() constTriangulation< dim, spacedim >
n_hexs(const unsigned int level) constTriangulation< dim, spacedim >
n_levels() constTriangulation< dim, spacedim >
n_lines() constTriangulation< dim, spacedim >
n_lines(const unsigned int level) constTriangulation< dim, spacedim >
n_quads() constTriangulation< dim, spacedim >
n_quads(const unsigned int level) constTriangulation< dim, spacedim >
n_quads() constTriangulation< dim, spacedim >
n_quads(const unsigned int) constTriangulation< dim, spacedim >
n_quads() constTriangulation< dim, spacedim >
n_quads(const unsigned int) constTriangulation< dim, spacedim >
n_quads() constTriangulation< dim, spacedim >
n_quads(const unsigned int) constTriangulation< dim, spacedim >
n_raw_cells(const unsigned int level) constTriangulation< dim, spacedim >
n_raw_faces() constTriangulation< dim, spacedim >
n_raw_hexs(const unsigned int level) constTriangulation< dim, spacedim >
n_raw_hexs(const unsigned int) constTriangulation< dim, spacedim >
n_raw_hexs(const unsigned int) constTriangulation< dim, spacedim >
n_raw_hexs(const unsigned int) constTriangulation< dim, spacedim >
n_raw_hexs(const unsigned int level) constTriangulation< dim, spacedim >
n_raw_lines() constTriangulation< dim, spacedim >
n_raw_lines(const unsigned int level) constTriangulation< dim, spacedim >
n_raw_quads() constTriangulation< dim, spacedim >
n_raw_quads(const unsigned int level) constTriangulation< dim, spacedim >
n_raw_quads(const unsigned int) constTriangulation< dim, spacedim >
n_raw_quads(const unsigned int) constTriangulation< dim, spacedim >
n_raw_quads(const unsigned int) constTriangulation< dim, spacedim >
n_raw_quads(const unsigned int level) constTriangulation< dim, spacedim >
n_raw_quads(const unsigned int level) constTriangulation< dim, spacedim >
n_raw_quads(const unsigned int) constTriangulation< dim, spacedim >
n_raw_quads() constTriangulation< dim, spacedim >
n_subscriptions() constSubscriptorinline
n_used_vertices() constTriangulation< dim, spacedim >
n_vertices() constTriangulation< dim, spacedim >
none enum valueTriangulation< dim, spacedim >
number_cacheTriangulation< dim, spacedim >private
object_infoSubscriptormutableprivate
operator=(Triangulation< dim, spacedim > &&tria) noexceptTriangulation< dim, spacedim >
Subscriptor::operator=(const Subscriptor &)Subscriptorinline
Subscriptor::operator=(Subscriptor &&) noexceptSubscriptor
patch_level_1 enum valueTriangulation< dim, spacedim >
periodic_face_mapTriangulation< dim, spacedim >private
periodic_face_pairs_level_0Triangulation< dim, spacedim >private
policyTriangulation< dim, spacedim >private
prepare_coarsening_and_refinement()Triangulation< dim, spacedim >virtual
prepare_coarsening_and_refinement()Triangulation< dim, spacedim >
prepare_coarsening_and_refinement()Triangulation< dim, spacedim >
prepare_coarsening_and_refinement()Triangulation< dim, spacedim >
quad_iterator typedefTriangulation< dim, spacedim >
raw_cell_iterator typedefTriangulation< dim, spacedim >private
raw_face_iterator typedefTriangulation< dim, spacedim >private
raw_hex_iterator typedefTriangulation< dim, spacedim >private
raw_line_iterator typedefTriangulation< dim, spacedim >private
raw_quad_iterator typedefTriangulation< dim, spacedim >private
raw_vertex_iterator typedefTriangulation< dim, spacedim >private
read_bool_vector(const unsigned int magic_number1, std::vector< bool > &v, const unsigned int magic_number2, std::istream &in)Triangulation< dim, spacedim >protectedstatic
reference_cellsTriangulation< dim, spacedim >protected
refine_global(const unsigned int times=1)Triangulation< dim, spacedim >
reset_active_cell_indices()Triangulation< dim, spacedim >private
reset_all_manifolds()Triangulation< dim, spacedim >
reset_cell_vertex_indices_cache()Triangulation< dim, spacedim >private
reset_global_cell_indices()Triangulation< dim, spacedim >private
reset_manifold(const types::manifold_id manifold_number)Triangulation< dim, spacedim >
reset_policy()Triangulation< dim, spacedim >private
save(Archive &ar, const unsigned int version) constTriangulation< dim, spacedim >
save_coarsen_flags(std::ostream &out) constTriangulation< dim, spacedim >
save_coarsen_flags(std::vector< bool > &v) constTriangulation< dim, spacedim >
save_refine_flags(std::ostream &out) constTriangulation< dim, spacedim >
save_refine_flags(std::vector< bool > &v) constTriangulation< dim, spacedim >
save_user_flags(std::ostream &out) constTriangulation< dim, spacedim >
save_user_flags(std::vector< bool > &v) constTriangulation< dim, spacedim >
save_user_flags_hex(std::ostream &out) constTriangulation< dim, spacedim >
save_user_flags_hex(std::vector< bool > &v) constTriangulation< dim, spacedim >
save_user_flags_line(std::ostream &out) constTriangulation< dim, spacedim >
save_user_flags_line(std::vector< bool > &v) constTriangulation< dim, spacedim >
save_user_flags_quad(std::ostream &out) constTriangulation< dim, spacedim >
save_user_flags_quad(std::vector< bool > &v) constTriangulation< dim, spacedim >
save_user_indices(std::vector< unsigned int > &v) constTriangulation< dim, spacedim >
save_user_indices_hex(std::vector< unsigned int > &v) constTriangulation< dim, spacedim >
save_user_indices_line(std::vector< unsigned int > &v) constTriangulation< dim, spacedim >
save_user_indices_quad(std::vector< unsigned int > &v) constTriangulation< dim, spacedim >
save_user_pointers(std::vector< void * > &v) constTriangulation< dim, spacedim >
save_user_pointers_hex(std::vector< void * > &v) constTriangulation< dim, spacedim >
save_user_pointers_line(std::vector< void * > &v) constTriangulation< dim, spacedim >
save_user_pointers_quad(std::vector< void * > &v) constTriangulation< dim, spacedim >
serialize(Archive &archive, const unsigned int version)Triangulation< dim, spacedim >
set_all_manifold_ids(const types::manifold_id number)Triangulation< dim, spacedim >
set_all_manifold_ids_on_boundary(const types::manifold_id number)Triangulation< dim, spacedim >
set_all_manifold_ids_on_boundary(const types::boundary_id b_id, const types::manifold_id number)Triangulation< dim, spacedim >
set_all_refine_flags()Triangulation< dim, spacedim >
set_manifold(const types::manifold_id number, const Manifold< dim, spacedim > &manifold_object)Triangulation< dim, spacedim >
set_mesh_smoothing(const MeshSmoothing mesh_smoothing)Triangulation< dim, spacedim >virtual
signalsTriangulation< dim, spacedim >mutable
smooth_gridTriangulation< dim, spacedim >protected
smoothing_on_coarsening enum valueTriangulation< dim, spacedim >
smoothing_on_refinement enum valueTriangulation< dim, spacedim >
space_dimensionTriangulation< dim, spacedim >static
subscribe(std::atomic< bool > *const validity, const std::string &identifier="") constSubscriptor
Subscriptor()Subscriptorinline
Subscriptor(const Subscriptor &)Subscriptorinline
Subscriptor(Subscriptor &&) noexceptSubscriptor
TriaAccessorTriangulation< dim, spacedim >friend
TriaAccessor< 0, 1, spacedim >Triangulation< dim, spacedim >friend
TriaAccessorBaseTriangulation< dim, spacedim >friend
Triangulation(const MeshSmoothing smooth_grid=none, const bool check_for_distorted_cells=false)Triangulation< dim, spacedim >
Triangulation(const Triangulation< dim, spacedim > &)=deleteTriangulation< dim, spacedim >
Triangulation(Triangulation< dim, spacedim > &&tria) noexceptTriangulation< dim, spacedim >
unsubscribe(std::atomic< bool > *const validity, const std::string &identifier="") constSubscriptor
update_periodic_face_map()Triangulation< dim, spacedim >protected
update_reference_cells()Triangulation< dim, spacedim >protectedvirtual
validity_pointersSubscriptormutableprivate
vertex_iterator typedefTriangulation< dim, spacedim >
vertex_to_boundary_id_map_1dTriangulation< dim, spacedim >private
vertex_to_manifold_id_map_1dTriangulation< dim, spacedim >private
vertex_used(const unsigned int index) constTriangulation< dim, spacedim >
verticesTriangulation< dim, spacedim >private
vertices_usedTriangulation< dim, spacedim >private
write_bool_vector(const unsigned int magic_number1, const std::vector< bool > &v, const unsigned int magic_number2, std::ostream &out)Triangulation< dim, spacedim >protectedstatic
~Subscriptor()Subscriptorvirtual
~Triangulation() overrideTriangulation< dim, spacedim >virtual